Prototype for physics based arena combat game, where pushing your balls into enemy balls deals damage on contact based on velocity. Additionally balls can be equipped with weapons, hats and trinkets. There are 5 levels that are freely accessible from the start, short description of each is present in game.

HOW TO PLAY:

Before selecting the level, adjust your loadout on the right. You get an option of ball size (normal dude, big armored knight, small dwarf), a weapon, hat and trinket. Additional items affect ball stats but most of them also have secondary effects that trigger at certain point. Detailed descriptions can be seen during the turn of active ball.

After selecting a loadout, press a level button of your choosing. In match, whenever there's a blue aura around one of your (thanks Niko) balls, it's your turn and you get to launch that ball. 

Click and hold mouse on the ball to launch it.

Launching it into enemies deals damage. Contact with your balls does nothing by default, but items can change that.

Item details:

Weapons:

  • Sword - adds stats, no secondary effect
  • Crossbow - hitting enemies grants stacks, on stop spends stacks to shoot bolts
  • Spear - on stop stabs nearest enemy
  • Wand - heals allies on collision
  • Lance - increases damage based on travel distance

Hats:

  • Pope hat - adds homing towards allies
  • Wings - adds second movement impulse after stopping
  • Wolf hat - spawns healing stars every few meters traveled
  • Helmet - adds stats, no secondary effect

Trinkets:

  • Rock - character turns solid after their turn
  • Thorns - reflects half damage of first collision, thorns return whenever this character acts again
  • Bombs - spawn bomb on death
  • Plushie - adds stats (initial launch strength)


Updated 7 days ago
Published 9 days ago
StatusPrototype
PlatformsHTML5
AuthorQuivscor
GenrePuzzle
Made withUnity
TagsPhysics
ContentNo generative AI was used

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