AdjacentTD is a Tower Defense game without upgrades. Instead, your towers grow stronger by building modules surrounding the tower. Most of the modules interact with each other, getting even stronger. This leads to some ridiculously powerful towers.

HOW TO PLAY:

The goal of the game is to protect home module (light-green coloured flag).

Using the shop menu in bottom right corner of the screen, you can select one of 4 buildings and place it anywhere on the map (light blue squares are building plots). I recommend placing tower first. Every building costs money, keep that in mind.

Towers require energy to operate, 1 power generator at a start is important as well.

You can pause the game at any moment using pause button in top right side of the screen. Building works during pause, if you need the extra time to think.

Description of buildings:

  • Power module increase potency of effects that buildings have (Increased damage for turrets, increased particle strength for power generators)
  • Frequency module increase speed of effects (increased fire rate of turret, reduced time between creation of energy particles
  • Multiplier module increases all values of connected active building by 1.2x

You can chain these effects, but remember: power and frequency module boosts are additive, while multiplier module boost is multiplicative.

CHANGELOG:

  • 0.1: Jam build
    • Base release with working turret, enemies and modules. Made in 48h during GMTK Game Jam.
  • 0.2: 
    • Active buildings now require power
      • Added Power generator and Power line buildings
      • Power generator scales with power and frequency modules in a similar way Base tower does
      • Network lines over enemy road will get shut off if too much contact with enemies
    • Fixed many bugs:
      • Building boosts system rewritten, everything is adding and multiplying correctly, no more NaN and 0 values
    • Adjusted many scaling formulas in the game, mainly for enemy scaling and power buildings
  • 0.3:
    • Added displays when placing building
      • Building clusters are highlighted
      • Active buildings display stat gain
      • Energetics network buildings show connections before placement
    • Add graphics for power buildings (so they're not pink dots anymore)
  • 0.3.1:
    • Small update, refactored grid system for the ease of map making
      • This allows for gaps and irregular shapes in map making
    • Modules scaling with distance was changed slightly, numbers should be more predictable now (no more dividing by square roots!)
  • 0.4:
    • Rework UI panels, all buildings have appropriate variables displayed on side panel
    • MULT Module nerfed, now only multiplies bonus stats from other modules
    • Game now starts in paused state

Download

Download
jam-build-0.1.zip 18 MB

Comments

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I don't totally understand how the modules boost each other, but they got out of hand quickly... I had a tower with infinity damage and 0 fire rate.